using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework.Graphics;

namespace MoGameLib
{
    public class BattlePawn
    {
        public BattlePawn(Creature creature)
        {
            m_Creature = creature;
        }

        private int m_Initiative;

        public int Initiative
        {
            get { return m_Initiative; }
            set { m_Initiative = value; }
        }

        private BattleSide m_Side;

        public BattleSide Side
        {
            get { return m_Side; }
            set { m_Side = value; }
        }

        private Creature m_Creature;

        public Creature Creature
        {
            get { return m_Creature; }
            //set { m_Creature = value; }
        }

        public Texture2D Icon
        {
            get { return m_Creature.BattleIcon; }
        }
    }
}
